No Quests are listed for this area.
No Bosses are listed for this area.
The Barrens was once a thriving forest under the protection of the night elves and their kind. Several Kaldorei settlements dotted the land, and there was no ocean for miles. Then came the Burning Legion and the Great Sundering, which shook ancient Kalimdor to the bedrock. Kalimdor broke apart into many smaller continents and islands, and the forested landscape of what would become the Barrens was transformed into a scorched plain battered each day by the sun's rays. As the trees withered everywhere except near hidden pools of water, the night elves withdrew from their former homeland, heading north into Ashenvale or west into Feralas.
Thousands of years later, after the orcs under the new Warchief Thrall had landed on Durotar, the Barrens saw civilization anew. The Horde built new settlements among the dry grasses and arid hills, and placed the Barrens solidly into the heart of Horde territory.
The Horde has set up numerous outposts in this barren land, the largest being the Crossroads at the intersection of two major roads, and Camp Taurajo, a tauren outpost near the border to Mulgore. The Barrens are also dotted with numerous farms populated by orcs and their families, and guard towers manned by orcish and tauren guards.
Centaur warbands are most often seen in the Barrens' canyons, though they roam as far as the Southfury River, which forms the region's eastern border with Durotar. Fearlessly aggressive, the centaur are known for their savagery, especially against tauren and night elves. They are not above attacking trade caravans for the goods or just for the sake of violence. Travelers who survive the centaurs' attacks are taken prisoner and used as slave labor in the hardscrabble mines the centaur carve into the hard-baked earth.
Displaced from Durotar by orcs, the quilboar have built crude villages along the Gold Road. From there, they strike out to raid caravans, or venture deeper into the Barrens to attack settlements. The quilboar have also erected a fortress called Razorfen Kraul in the southeastern Barrens. Razorfen is a sprawling mass of giant, twisting thorns and crude mud huts. It serves as the center of quilboar society. Razorfen Downs lies just opposite the road, but this dungeon has been infested by agents of the Scourge, and poses great threat to anyone who is traveling to or from the Thousand Needles.
Other dangers include harpies who watch from perches atop mesas in the northern Barrens, and large beasts such as lions, hyenas, raptors, and Thunder Lizards - though these creatures tend to avoid the Gold Road.
Native dangers have not stopped the Ironforge dwarves from establishing a stronghold near the titan excavation site of Bael Modan. The centaur have made forays against it, but are repelled decisively each time. Scouts claim that the centaur are amassing other tribes to launch a major attack, but the dwarves are unconcerned. Each day that passes sees Bael Modan grow stronger as the inhabitants build up its defenses.